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One second you happily pilot your plane and the other something hits it. You manage to parachute out and land somewhere in the mountains...

 Do you have what it takes to survive there ? The nights are freezing cold and there's something else that's waiting for you at night...

This is an 8-bit survival game that can be played on an actual NES or a Famicom. Also you can play on your phone or computer using an NES emulator(Mesen, Nestopia, Punes etc.)

The game is still in development, so it might be a bit rough around the edges.

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Click download now to get access to the following files:

Cold & Starving(Europe).nes 128 kB
Cold & Starving(USA, Japan).nes 128 kB

Development log

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(6 edits) (+2)

I put custom title to the episode5 code but it crash when the game starts. 

I generated nametable values with NESst!

How to bank switch chr to 0 when i want to use chr 0 tiles?

I cant send the nes file in itch.io because only picture or video.

I renamed the title with big T

Hey, where did you put that custom nametable?  Also perhaps you gave the nametable a different name, than it was hardcoded :)

Switching banks is simple, load bank number to a register y and call subroutine bankswitch_y.

Have you posted anything on Github? Since questions like this would be more fitting there.

(1 edit)

LDA #$00,Y

JSR bankswitch_y

Is that good? Or

LDY #$00

JSR bankswitch_y


Im not in home I will upload to github later

The last one is correct.

On second thought, if you are modifying the code from the episode 5, then, I believe, I was still using the mapper 0 back then, so the bank switching shouldn't be available.

(1 edit)

Where can i edit player sprites in latest episode and main_tiles_chr is not loaded in the example only intro and title when i used find keywords in notepad++

Just load the main.chr into an editor of your choise( e.g. Screen tool) and edit it.  Note, the same character graphics are duplicated in other tilesets, so you will have to change them as well.

Oh, it is loaded allright, perhaps you have looked only in one file, it's not in game.asm